Arduino Cookbook, 3rd Edition
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Book description
Want to create devices that interact with the physical world? This cookbook is perfect for anyone who wants to experiment with the popular Arduino microcontroller and programming environment. You’ll find more than 200 tips and techniques for building a variety of objects and prototypes such as IoT solutions, environmental monitors, location and position-aware systems, and products that can respond to touch, sound, heat, and light.
Updated for the Arduino 1.8 release, the recipes in this third edition include practical examples and guidance to help you begin, expand, and enhance your projects right away—whether you’re an engineer, designer, artist, student, or hobbyist.
- Get up to speed on the Arduino board and essential software concepts quickly
- Learn basic techniques for reading digital and analog signals
- Use Arduino with a variety of popular input devices and sensors
- Drive visual displays, generate sound, and control several types of motors
- Connect Arduino to wired and wireless networks
- Learn techniques for handling time delays and time measurement
- Apply advanced coding and memory-handling techniques
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Table of contents Product information
Table of contents
- Preface
- Who This Book Is For
- How This Book Is Organized
- What Was Left Out
- Code Style (About the Code)
- Arduino Platform Release Notes
- Notes on the Third Edition
- Conventions Used in This Book
- Using Code Examples
- O’Reilly Online Learning
- How to Contact Us
- Acknowledgments for the Second Edition (Michael Margolis)
- Acknowledgments for the Third Edition (Brian Jepson)
- 1.0 Introduction
- 1.1 Installing the Integrated Development Environment (IDE)
- 1.2 Setting Up the Arduino Board
- 1.3 Using the Integrated Development Environment to Prepare an Arduino Sketch
- 1.4 Uploading and Running the Blink Sketch
- 1.5 Creating and Saving a Sketch
- 1.6 An Easy First Arduino Project
- 1.7 Using Arduino with Boards Not Included in the Standard Distribution
- 1.8 Using a 32-Bit Arduino (or Compatible)
- 2.0 Introduction
- 2.1 A Typical Arduino Sketch
- 2.2 Using Simple Primitive Types (Variables)
- 2.3 Using Floating-Point Numbers
- 2.4 Working with Groups of Values
- 2.5 Using Arduino String Functionality
- 2.6 Using C Character Strings
- 2.7 Splitting Comma-Separated Text into Groups
- 2.8 Converting a Number to a String
- 2.9 Converting a String to a Number
- 2.10 Structuring Your Code into Functional Blocks
- 2.11 Returning More than One Value from a Function
- 2.12 Taking Actions Based on Conditions
- 2.13 Repeating a Sequence of Statements
- 2.14 Repeating Statements with a Counter
- 2.15 Breaking Out of Loops
- 2.16 Taking a Variety of Actions Based on a Single Variable
- 2.17 Comparing Character and Numeric Values
- 2.18 Comparing Strings
- 2.19 Performing Logical Comparisons
- 2.20 Performing Bitwise Operations
- 2.21 Combining Operations and Assignment
- 3.0 Introduction
- 3.1 Adding, Subtracting, Multiplying, and Dividing
- 3.2 Incrementing and Decrementing Values
- 3.3 Finding the Remainder After Dividing Two Values
- 3.4 Determining the Absolute Value
- 3.5 Constraining a Number to a Range of Values
- 3.6 Finding the Minimum or Maximum of Some Values
- 3.7 Raising a Number to a Power
- 3.8 Taking the Square Root
- 3.9 Rounding Floating-Point Numbers Up and Down
- 3.10 Using Trigonometric Functions
- 3.11 Generating Random Numbers
- 3.12 Setting and Reading Bits
- 3.13 Shifting Bits
- 3.14 Extracting High and Low Bytes in an int or long
- 3.15 Forming an int or long from High and Low Bytes
- 4.0 Introduction
- 4.1 Sending Information from Arduino to Your Computer
- 4.2 Sending Formatted Text and Numeric Data from Arduino
- 4.3 Receiving Serial Data in Arduino
- 4.4 Sending Multiple Text Fields from Arduino in a Single Message
- 4.5 Receiving Multiple Text Fields in a Single Message in Arduino
- 4.6 Sending Binary Data from Arduino
- 4.7 Receiving Binary Data from Arduino on a Computer
- 4.8 Sending Binary Values from Processing to Arduino
- 4.9 Sending the Values of Multiple Arduino Pins
- 4.10 Logging Arduino Data to a File on Your Computer
- 4.11 Sending Data to More than One Serial Device
- 4.12 Receiving Serial Data from More than One Serial Device
- 4.13 Using Arduino with the Raspberry Pi
- 5.0 Introduction
- 5.1 Using a Switch
- 5.2 Using a Switch Without External Resistors
- 5.3 Reliably Detect (Debounce) When a Switch Is Pressed
- 5.4 Determining How Long a Switch Is Pressed
- 5.5 Reading a Keypad
- 5.6 Reading Analog Values
- 5.7 Changing the Range of Values
- 5.8 Reading More than Six Analog Inputs
- 5.9 Measuring Voltages Up to 5V
- 5.10 Responding to Changes in Voltage
- 5.11 Measuring Voltages More than 5V (Voltage Dividers)
- 6.0 Introduction
- 6.1 You Want an Arduino with Many Built-in Sensors
- 6.2 Detecting Movement
- 6.3 Detecting Light
- 6.4 Detecting Motion of Living Things
- 6.5 Measuring Distance
- 6.6 Measuring Distance Precisely
- 6.7 Detecting Vibration
- 6.8 Detecting Sound
- 6.9 Measuring Temperature
- 6.10 Reading RFID (NFC) Tags
- 6.11 Tracking Rotary Movement
- 6.12 Tracking Rotary Movement in a Busy Sketch with Interrupts
- 6.13 Using a Mouse
- 6.14 Getting Location from a GPS
- 6.15 Detecting Rotation Using a Gyroscope
- 6.16 Detecting Direction
- 6.17 Reading Acceleration
- 7.0 Introduction
- 7.1 Connecting and Using LEDs
- 7.2 Adjusting the Brightness of an LED
- 7.3 Driving High-Power LEDs
- 7.4 Adjusting the Color of an LED
- 7.5 Controlling Lots of Color LEDs
- 7.6 Sequencing Multiple LEDs: Creating a Bar Graph
- 7.7 Sequencing Multiple LEDs: Making a Chase Sequence
- 7.8 Controlling an LED Matrix Using Multiplexing
- 7.9 Displaying Images on an LED Matrix
- 7.10 Controlling a Matrix of LEDs: Charlieplexing
- 7.11 Driving a 7-Segment LED Display
- 7.12 Driving Multidigit, 7-Segment LED Displays: Multiplexing
- 7.13 Driving Multidigit, 7-Segment LED Displays with the Fewest Pins
- 7.14 Controlling an Array of LEDs by Using MAX72xx Shift Registers
- 7.15 Increasing the Number of Analog Outputs Using PWM Extender Chips
- 7.16 Using an Analog Panel Meter as a Display
- 8.0 Introduction
- 8.1 Controlling Rotational Position with a Servo
- 8.2 Controlling Servo Rotation with a Potentiometer or Sensor
- 8.3 Controlling the Speed of Continuous Rotation Servos
- 8.4 Controlling Servos Using Computer Commands
- 8.5 Driving a Brushless Motor (Using a Hobby Speed Controller)
- 8.6 Controlling Solenoids and Relays
- 8.7 Making an Object Vibrate
- 8.8 Driving a Brushed Motor Using a Transistor
- 8.9 Controlling the Direction of a Brushed Motor with an H-Bridge
- 8.10 Controlling the Direction and Speed of a Brushed Motor with an H-Bridge
- 8.11 Using Sensors to Control the Direction and Speed of Brushed Motors
- 8.12 Driving a Bipolar Stepper Motor
- 8.13 Driving a Bipolar Stepper Motor (Using the EasyDriver Board)
- 8.14 Driving a Unipolar Stepper Motor with the ULN2003A Driver Chip
- 9.0 Introduction
- 9.1 Playing Tones
- 9.2 Playing a Simple Melody
- 9.3 Generating More than One Simultaneous Tone
- 9.4 Generating Audio Tones Without Interfering with PWM
- 9.5 Controlling MIDI
- 9.6 Making an Audio Synthesizer
- 9.7 Attain High-Quality Audio Synthesis
- 10.0 Introduction
- 10.1 Responding to an Infrared Remote Control
- 10.2 Decoding Infrared Remote Control Signals
- 10.3 Imitating Remote Control Signals
- 10.4 Controlling a Digital Camera
- 10.5 Controlling AC Devices by Hacking a Remote-Controlled Switch
- 11.0 Introduction
- 11.1 Connecting and Using a Text LCD Display
- 11.2 Formatting Text
- 11.3 Turning the Cursor and Display On or Off
- 11.4 Scrolling Text
- 11.5 Displaying Special Symbols
- 11.6 Creating Custom Characters
- 11.7 Displaying Symbols Larger than a Single Character
- 11.8 Displaying Pixels Smaller than a Single Character
- 11.9 Selecting a Graphical LCD Display
- 11.10 Control a Full-Color LCD Display
- 11.11 Control a Monochrome OLED Display
- 12.0 Introduction
- 12.1 Using millis to Determine Duration
- 12.2 Creating Pauses in Your Sketch
- 12.3 More Precisely Measuring the Duration of a Pulse
- 12.4 Using Arduino as a Clock
- 12.5 Creating an Alarm to Periodically Call a Function
- 12.6 Using a Real-Time Clock
- 13.0 Introduction
- 13.1 Connecting Multiple I2C Devices
- 13.2 Connecting Multiple SPI Devices
- 13.3 Working with an I2C Integrated Circuit
- 13.4 Increase I/O with an I2C Port Expander
- 13.5 Communicating Between Two or More Arduino Boards
- 13.6 Using the Wii Nunchuck Accelerometer
- 14.0 Introduction
- 14.1 Sending Messages Using Low-Cost Wireless Modules
- 14.2 Connecting Arduino over a ZigBee or 802.15.4 Network
- 14.3 Sending a Message to a Particular XBee
- 14.4 Sending Sensor Data Between XBees
- 14.5 Activating an Actuator Connected to an XBee
- 14.6 Communicating with Classic Bluetooth Devices
- 14.7 Communicating with Bluetooth Low Energy Devices
- 15.0 Introduction
- 15.1 Connecting to an Ethernet Network
- 15.2 Obtaining Your IP Address Automatically
- 15.3 Sending and Receiving Simple Messages (UDP)
- 15.4 Use an Arduino with Built-in WiFi
- 15.5 Connect to WiFi with Low-Cost Modules
- 15.6 Extracting Data from a Web Response
- 15.7 Requesting Data from a Web Server Using XML
- 15.8 Setting Up an Arduino to Be a Web Server
- 15.9 Handling Incoming Web Requests
- 15.10 Handling Incoming Requests for Specific Pages
- 15.11 Using HTML to Format Web Server Responses
- 15.12 Requesting Web Data Using Forms (POST)
- 15.13 Serving Web Pages Containing Large Amounts of Data
- 15.14 Sending Twitter Messages
- 15.15 Exchanging Data for the Internet of Things
- 15.16 Publishing Data to an MQTT Broker
- 15.17 Subscribing to Data on an MQTT Broker
- 15.18 Getting the Time from an Internet Time Server
- 16.0 Introduction
- 16.1 Using the Built-in Libraries
- 16.2 Installing Third-Party Libraries
- 16.3 Modifying a Library
- 16.4 Creating Your Own Library
- 16.5 Creating a Library That Uses Other Libraries
- 16.6 Updating Third-Party Libraries for Arduino 1.0
- 17.0 Introduction
- 17.1 Understanding the Arduino Build Process
- 17.2 Determining the Amount of Free and Used RAM
- 17.3 Storing and Retrieving Numeric Values in Program Memory
- 17.4 Storing and Retrieving Strings in Program Memory
- 17.5 Using #define and const Instead of Integers
- 17.6 Using Conditional Compilations
- 18.0 Introduction
- 18.1 Storing Data in Permanent EEPROM Memory
- 18.2 Take Action Automatically When a Pin State Changes
- 18.3 Perform Periodic Actions
- 18.4 Setting Timer Pulse Width and Duration
- 18.5 Creating a Pulse Generator
- 18.6 Changing a Timer’s PWM Frequency
- 18.7 Counting Pulses
- 18.8 Measuring Pulses More Accurately
- 18.9 Measuring Analog Values Quickly
- 18.10 Reducing Battery Drain
- 18.11 Setting Digital Pins Quickly
- 18.12 Uploading Sketches Using a Programmer
- 18.13 Replacing the Arduino Bootloader
- 18.14 Move the Mouse Cursor on a PC or Mac
- Capacitor
- Diode
- Integrated Circuit
- Keypad
- LED
- Motor (DC)
- Optocoupler
- Photocell (Photoresistor)
- Piezo
- Pot (Potentiometer)
- Relay
- Resistor
- Solenoid
- Speaker
- Stepper Motor
- Switch
- Transistor
- See Also
- How to Read a Datasheet
- Choosing and Using Transistors for Switching
- Using a Breadboard
- Connecting and Using External Power Supplies and Batteries
- Using Capacitors for Decoupling
- Using Snubber Diodes with Inductive Loads
- Working with AC Line Voltages
- Code That Won’t Compile
- Code That Compiles but Does Not Work as Expected
- Still Stuck?
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Product information
- Title: Arduino Cookbook, 3rd Edition
- Author(s): Michael Margolis, Brian Jepson, Nicholas Robert Weldin
- Release date: April 2020
- Publisher(s): O'Reilly Media, Inc.
- ISBN: 9781491903520